Capitalizing on Virtual Reality to Improve Lives of Georgia Students and Youth Athletes
Special thanks to the Arthur M. Blank Family Foundation for their generous support of GIVES
PROJECT GOAL
Disseminate scientific discoveries, tools and technologies for injury prevention, rehabilitation, and educationat scaleto Georgia Youth
PROJECT AIMS
Develop and implement a sustainable school-based virtual reality program
Improve injury prevention screening, surveillance, and rehabilitation
Generate scientific discoveries to drive future accessible healthcare solutions
Provide educational opportunities to underserved youth athletes
THE PLAN
Sports: Provide VR-based injury risk screening and sensorimotor training for thousands of youth athletes
Education: Provide resources for students that will open pathways to successful careers in science, technology, healthcare, and sports
HOW THIS WILL WORK
School Partnership
We will work with teachers, coaches, and administrators to develop VR modules for injury prevention and education to achieve programmatic sustainability. We aim to create a program that will be self-sustaining for years to come.
Student Engagement
Youth already love VR and video games - the injury risk assessments will occur behind the scenes, so student experience the excitement of VR gameplay while participating in vital screening for sensorimotor deficits and training to improve injury resistance.
Career and Research Network
Our new network of education partners will help drive the next generation of sports medicine research. We will provide the hardware and learning materials to help students develop applications of VR in sports medicine and neuroscience, preparing them for vibrant careers in science and technology.
WORK-BASED LEARNING PROGRAM
CONTACT US Emory Sports Performance And Research Center (SPARC)